Motion Based PC Video Game
In today’s world we like making games more interactive. So we try to
incorporate more sophisticated human motion sensing to provide as input
to those virtual games. This helps us to map human motions into computer
games. So here we use an accelerometer for this purpose. An
accelerometer allows to measure acceleration in three different
directions. So on sensing motion it outputs voltage for x, y and z
directions. This accelerometer can thus be used as a glove or handheld
device to map user hand movement into computer games. Here we use
accelerometer with a circuit that consists of capacitors to convert the
analog voltage provided by accelerometer to digital voltage signals. We
here use four comparators in non inverting and inverting mode used to
convert 4 bit data at various orientations. Now this is connected to an
RF encoder. So this data is transmitted by rf transmitter. Another with
rf encoder is used to receive the input and decode the data using an
HT12D connected to it. This decoder now decodes data and provides it to
microcontroller for further processing. The microcontroller now
processes this data and sends required commands to the computer. We here
use a simple game designed in VVB 6 to map the inputs and display
actions in the game.
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